The prospect of VR to turn into a massive hit, VR mergers and acquisition is too enormous for these boosters to move up. VR mergers and reality and acquisition company Digi-Capital predicts that VR will get a $25 billion market by 2021.
It has been a tough stretch for virtual reality within the last year, however there are a number of improvements that demonstrate that there are still signs of life, according to a survey of 600 VR programmers released Thursday from the Virtual Reality Developers Conference.
But challenges still endure — such as handling headsets which cause individuals to feel ill — the business has to overcome before the technology becomes a gigantic success. Here is a roundup of the most interesting findings of this survey:
VR is difficult on people’s stomachs
Based on this survey, programmers cite the uncomfortable sense of motion sickness as a prominent issue that is affecting consumer adoption. People can feel ill when sporting a VR headset does not sync for their movements to issues with frame-rate and latency troubles. The consequent incongruity can create feelings very similar to sea-sickness.
One coder who has been surveyed mentioned that no one has recently developed a one-size-fits-all technique to ease motion sickness which VR app manufacturers can utilize.
Business programs are needed by the space
Video games still dominate in regards to virtual reality entertainment, with all 78 percent of survey respondents stating they’re dedicating time to creating games and relevant VR entertainment programs. The remaining respondents stated they are building promotion content such as holiday programs VR business programs used for training, and design.
Some programmers stated the present center on VR video games is lost, because businesses seem more interested in utilizing the technology than mainstream users.
Reality might be a better thing to do
Programmers seem to be upbeat regarding the near future of augmented reality, where digital imagery is overlaid on the physical world, than virtual reality. The survey stated that 77 percent of respondents think AR apps will probably be more popular than VR programs in the long term.
One developer mentioned AR’s edge over VR is that it “doesn’t present such a higher danger of vertigo, motion sickness, and also another possible side effects of VR” since individuals are not fully immersed in virtual universe.
“Our whole society would need to switch to integrate VR in everyday life past situationally-specific contexts,” said another respondent. “But augmented reality ensures you could incorporate it almost anywhere.”